Pokémon Snakewood Wikia
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Houndsour #228: Houndsour
Pokémon
#230: Kingdra Kingdra
Headdoom
Dark Pokémon
#229
Headdoom
Type
Dark Fire
Unknown
Abilities
Early Bird or Flash Fire
Gender ratio
50% male, 50% female
Catch rate
45 (5.9%)
Breeding
Egg group
Field
Hatch time
5120 steps
Height
1.4 m 4'7"
m
Weight
35 kg 77.2 lbs
{{{weight2-kg}}} kg
Base exp. yield
204
Leveling rate
Slow
Base friendship
Low (35)


Headdoom is a dual-type Dark/Fire Fakemon.

It evolves from Houndsour starting at level 24.

Pokédex entry[]

Pokédex entry
In a HOUNDOOM pack, the one with its horns raked sharply towards the back serves a leadership role. These POKéMON choose their leader by fighting amongst themselves.

Game locations[]

Availability
Unknown

Held items[]

Held item(s)
None

Base stats[]

Stat Range
At Lv. 50 At Lv. 100
HP: 75
135 - 182 260 - 354
Attack: 90
85 - 156 166 - 306
Defense: 50
49 - 112 94 - 218
Sp.Atk: 110
103 - 178 202 - 350
Sp.Def: 80
76 - 145 148 - 284
Speed: 95
90 - 161 175 - 317
Total: 500   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness[]

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark ½×
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark ½×
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark ½×
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark ½×
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark ½×
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark ½×
None
Notes:
  • If this Pokémon has Flash Fire, the effectiveness of  Fire-type  moves is 0×.


Moves[]

By leveling up[]

By leveling up
 Level   Move   Type   Pwr.   Acc.   PP 
Start Ember Fire 40 100% 25
Start Howl Normal —% 40
7 Howl Normal —% 40
13 Smog Poison 30 70% 20
19 Roar Normal —% 20
27 Bite Dark 60 100% 25
35 Odor Sleuth Normal —% 40
43 Faint Attack Dark 60 —% 20
51 Fire Pump Fire 90 100% 8
59 Crunch Dark 80 100% 15
  • A level of "Start" indicates a move that will be known by a Headdoom obtained at level 1
  • Bold indicates a move that gets STAB when used by Headdoom

By TM/HM[]

By TM/HM
 TM   Move   Type   Pwr.   Acc.   PP 
TMNormal TM05 Roar Normal —% 20
TMPoison TM06 Toxic Poison 90% 10
TMNormal TM10 Hidden Power Normal 60 100% 15
TMFire TM11 Sunny Day Fire —% 5
TMDark TM12 Taunt Dark 100% 20
TMNormal TM15 Hyper Beam Normal 150 90% 5
TMNormal TM17 Protect Normal —% 10
TMNormal TM21 Frustration Normal 100% 20
TMGrass TM22 Solarbeam Grass 120 100% 10
TMSteel TM23 Iron Slam Steel 100 81% 10
TMNormal TM27 Return Normal 100% 20
TMGhost TM30 Shadow Ball Ghost 80 100% 15
TMNormal TM32 Double Team Normal —% 15
TMFire TM35 Fire Pump Fire 90 100% 8
TMPoison TM36 Sludge Bomb Poison 90 100% 10
TMFire TM38 Fire Blast Fire 110 85% 5
TMDark TM41 Torment Dark 100% 15
TMNormal TM42 Facade Normal 70 100% 20
TMNormal TM43 Secret Power Normal 70 100% 20
TMPsychic TM44 Rest Psychic —% 10
TMNormal TM45 Attract Normal 100% 15
TMDark TM46 Thief Dark 60 100% 25
TMDark TM49 Snatch Dark —% 10
TMFire TM50 Overheat Fire 130 90% 5
TMNormal HM4 Strength Normal 80 100% 15
TMFighting HM6 Rock Smash Fighting 40 100% 15
  • Bold indicates a move that gets STAB when used by Headdoom
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